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OUR PROGRAM

Extending Afro-Technofossils + Digital Impressions

A skill sharing and building program that focuses on teaching the basics of applying storying telling to augmented reality (AR) experiences that speaks on community.

So far has offered it in 6 different school across Canada.

Can be done in person or remotely.

Average session length is 60 mins and minimum 3 session is recommended but can do up to 10 sessions.
For ages 8 (Grade 3) and beyond. Advance sessions can introduce animations and interactivity to experiences.

A skill sharing and building program that focuses on teaching the basics of applying storying telling to augmented reality (AR) experiences that speaks on community.

So far has offered it in 6 different school across Canada.

Can be done in person or remotely.

Average session length is 60 mins and minimum 3 session is recommended but can do up to 10 sessions.
For ages 8 (Grade 3) and beyond. Advance sessions can introduce animations and interactivity to experiences.

Session 1: Conceptualization

Session 2: Development

Session 3:  Refinement

Painting on the temple's wall.jpeg

By the end of program participants will:

  • Have knowledge to tell a story conceptually visually.

  • Create their own unique static AR experience.

  • Gain knowledge of what is augmented reality.

  • Possess a general knowledge of Afrofuturism.

  • Know of what is Sankofa’s meaning and history & sankofanology.

  • Be aware of how to apply and use sankofa methods and practices.

  • Informed on how to avoid cultural appropriation in their own work.

  • Own an artistic asset that could be used in the web 3 space and beyond.

Requirements:

  • A smart device with a camera and, or laptop

    • For advance sessions access to Adobe suite and 3d software is ideal but not a must

  • Access to the internet

BECOMING VISUAL GRIOTS

(ALL AGES)

Conducted in community spaces, schools and online this program focuses on physical and digital collage and assemblage making and or combing with 3d sculpting (physical or digital) making as a form of storytelling.

Average session length can be 60 mins there are no minimum
For all ages. Under the age of 12 (Grade 5 and below) focuses on 2D creations only. Older than Grade 6 can do 2d or 3d or hybrid of both.
Hybrid sessions require more than session. 

By the end of program participants will:

  • Have knowledge on how to tell a conceptual visual story.

  • Create a multi-layered art piece

  • Develop or strengthen their visual literacy.

  • Acquire a basic comprehension of Afrofuturism.

  • Know of what is Sankofa’s meaning and history.

  • Be aware of how to apply sankofa in their work.

Requirements:

  • Laptop or desktop computer

  • Access to the internet

  • Paper

  • Drawing utensils

A partnership program that happens with R.I.S.E.(Reaching Intelligent Souls Everywhere) Arts & community Services/ R.I.S.E. Edutainment, To Wards Peace and Stolen from Africa, wherein emerging creatives and professional creatives are mentored and offered fundamentals skillsets and knowledge for virtual reality development.

The program uses the free software platforms of Unity, Styly and Spatial.IO, to provide participants the basics of the new public art frontier of web 3 – the metaverse’s virtual reality (VR).

Participants will 3d scan real world works to incorporate into their own created VR space, working with a “Sankofanological” intention in mind to connect the past, present, and future ideas in a conceptually meaningful way.

Average session length is ideally 90min and a minimum of 3 sessions.

By the end of program participants will:

  • Have knowledge to tell a story conceptually visually.

  • Create their own unique static VR experience.

  • Gain knowledge of what is virtual reality and different type.

  • Possess a general knowledge of Afrofuturism.

  • Have knowledge of what is Sankofa’s meaning and history & sankofanology.

  • Be aware of how to apply and use sankofa methods and practices.

  • Acquire basic 3d scanning knowledge and abilities.

  • Be informed on how to avoid cultural appropriation in their own work.

  • Own an artistic asset that could be used in the web 3 space and beyond.

Requirements:

  • Functioning Laptop or desktop computer at least 500MB of storage space free on drives

  • Have a smart device with at least 200MB of storage space free on it

Access to the internet

RISING SANKOFAVERSE

(For Creatives)

SANKOFA MAPPING

(ALL AGES)

Sankofa Mapping is a multi-aspect program focused on the archiving of public artwork and installation made by Black artists in Canada and utilizing them as teaching tools. There are two streams to the program which is one the educational side and the Mentorship creation side (for AstroSankofa creatives and mentees only).

The Educational Program:
For the Sankofa Mapping educational program participants will be exposed to 3d scanned public art projects by AstroSankofa and our affiliates and will discuss some of the sankofa and Afrofuturistic elements and qualities of the work and will be invited to imagineer (imagine and engineer) their own.

This program varies as an onsite tour (can be one or multiple sites) and utilizing AR experience ,
or as an in-person session in a classroom setting or indoors
or remotely - looking at the 3D scanned versions of the works. 

Artworks Currently available in 3D
Statues and Installations:

  • Mary Ann Shadd Cary (Chatham) by Artis Lane, 2010

  • Toussaint L’Overture (Montreal) by Dominque Dennery, 2017

  • Olamina: Earthseeds - Space For The Living, 2021

  • Step Forward into History – Joshua Glover Memorial, 2021

  • Unveiling Heroes of the Block, 2022 (x5)

  • Intergalactic Social Justice Warrior - Jean Augustine Tribute (Brampton), by Quentin VerCetty, 2022

  • Marcus Garvey (Brampton) by Quentin VerCetty 2023

  • Mel Brown (Kitchener), by Abiola Idowu 2023

  • Linc Bust – Suited for Greatness – Lincoln M. Alexander Memorial

Murals:

  • The Band of Storytellers (Toronto), by Komi Olaf and Kalkidan Assefa, 2019

  • Allstyles – Downsview (Toronto) Mural, curated by Danilo Deluxo, 2021

  • Our Crowns (Little Jamaica), by Curtia Wright featuring Kanisha Dabreo, 2022

  • Sankofa Building at Evergreen Brickworks, by Troydell Wallace, 2023

  • The Hunt (Edmonton), by Aja Louden, 2023

Digital Installations (VR+AR):

  • Afrofigurines of Tomorrow, 2019 (VR)

  • Ancestral Technofossils, 2021 (AR)

  • AstroSankofa (Carnegie Hall), 2021 (VR)

  • Ancestral Uprising (AR)

  • Empress Kosi, 2022 (AR)

  • The new ones Will save us, 2022 (VR)

  • Inna Garvey Yard VR educational experience exhibition, 2024 (VR)

  • The Batouala Waltz (Carnegie Hall) VR exhibition, 2024 (VR)

    Coming soon

  • Exploring the Heart (Eglinton Way BIA – Toronto), 2024 (AR/ VR)

  • A Community Relief for Niagara on the lake burial grounds (St. Catherine), 2024 (VR/ AR)

  • Rayaan: A Cosmic Bloom (Mississauga), 2024 (AR/ VR)

  • Emancipation Park (Brampton), 2024 (VR/ AR)

For all ages.

Requirements:

  • Laptop or desktop computer

  • Access to the internet

  • Paper

  • Drawing utensils

The Artist Mentorship Program

The Artist mentorship stream is a hands-on program that teaches our affiliated and associated Black and Indigenous creatives the importance of archiving their artworks digitally and how to do so with low-tech. We will work together to annotate their digital twin work and explore options on they can monetize on their assets. Together we create educational material for the works and different activation and interactive consideration. The large aspect of the program is to permanently archive and map out the public artworks made by Black and Afro-Indigenous creative across Canada and develop a comprehensive database that help to create awareness and access to these public gifts across the nation.   

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